Download Gilded Cage (Vampire: The Masquerade Novels), by Ari Marmell

Download Gilded Cage (Vampire: The Masquerade Novels), by Ari Marmell

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Gilded Cage (Vampire: The Masquerade Novels), by Ari Marmell

Gilded Cage (Vampire: The Masquerade Novels), by Ari Marmell


Gilded Cage (Vampire: The Masquerade Novels), by Ari Marmell


Download Gilded Cage (Vampire: The Masquerade Novels), by Ari Marmell

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Gilded Cage (Vampire: The Masquerade Novels), by Ari Marmell

The Cities are the Kindreds Domain: The Kindred are hidden masters of cities, sating themselves on the blood of the vessels within. Their domains are built on the backs of the mortals they prey upon, their fortunes made by proxies, their havens visited by the famous and infamous alike. The night belongs to those who can take what it has to offer. The Gilded Cage includes: systems and storytelling devices for increasing one's personal influence; strategies for the most powerful elder and lowliest neonate alike; and tricks and tips players' characters can employ to gain power -- and that Storyteller characters can use against them.

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Product details

Series: Vampire: The Masquerade Novels

Paperback: 112 pages

Publisher: White Wolf Publishing; First Edition/First Printing edition (July 23, 2001)

Language: English

ISBN-10: 1588462161

ISBN-13: 978-1588462169

Product Dimensions:

8.4 x 0.3 x 10.8 inches

Shipping Weight: 11.2 ounces

Average Customer Review:

4.8 out of 5 stars

4 customer reviews

Amazon Best Sellers Rank:

#2,604,811 in Books (See Top 100 in Books)

Get this book now. If you don't have it, get it, now. It doesn't matter which version of Vamp you play, tons of ideas for generating influence in either system.

Vampire: the Masquerade campaigns usually means power struggle between the characters coterie and their opponents and also the influence building game. Even when the characters start as goons they eventually will need/want their piece of the pie.This sourcebook concentrate in the politics and influence and should have been published much earlier than 2001. Naturally we're talking about the core of many campaigns, and this is just a crash course on how to manipulate the world around you.It is indeed useful, stating several options to build your powerbase from corporations (including who to recruit, what type of companies and how to use them), government (from political parties, unions, appointed officials, etc), universities, organized religion, the underworld, high society and media, among many other power sources.With a down to earth attitude it considers the advantages we might gain with each pawn, when to use retainers, the pitfalls and dangers that imperil the character trying to get or abuse a particular resource (or stepping into another kindred's turf).It includes an expanded and very useful alternate background system. The final considerations are also extremely important, including the detailing of every player and NPC power sources, not forgetting influential humans in your campaign.The art isn't extraordinary at all; all line drawings and not particularly detailed or well drawn (although some are quite moody).As a player you get a primer on manipulation, as a storyteller you get much added work (but an infinitely better campaign). Experienced gamers probably already are in the know about those rules of engagement, but even they can get some ideas for developing their power.

Most of the information in this book is common-sense kinds of things, but it is quite helpful for new players and for people who have never attempted to manipulate social, governmental, or other systems of power. The book was quite well put together, although the narrator seems to come and go with a rather disconcerting lack of note...The book would be useful, as I said, for people without a lot of manipulating experience. With a little bit of experience, you can start putting things from here together in inventive ways, and with a little more, you can easily outstrip the suggestions in this book and accomplish far more devilish ends.A good book for new players and for the inexperienced. Otherwise, not terribly exciting. Use your own judgement on this one.Harkius

This book contains tons of useful information for both storytellers and players. This book greatly expands on the hows and whys of influence, and has some optional rules to bring the tabletop system slightly more in line with the larp rules for influence.

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